Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables)
// Calculates weighted sum of acceleration measurements which occurred during the last frame
// Might be handy if you want to get more precise measurements
function Update () {
var acceleration:Vector3 = Vector3.zero;
for (var i = 0; i < Input.accelerationEventCount; ++i) {
var accEvent:AccelerationEvent = Input.GetAccelerationEvent(i);
acceleration += accEvent.acceleration * accEvent.deltaTime;
}
print (acceleration);
}