Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour
The receiving method can choose to ignore the argument by having zero parameters. If options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.
// Calls the function ApplyDamage with a value of 5
gameObject.SendMessageUpwards ("ApplyDamage", 5.0);
// Every script attached to the game object
// that has an ApplyDamage function will be called.
function ApplyDamage (damage : float) {
print (damage);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void ApplyDamage(float damage) {
print(damage);
}
void Example() {
gameObject.SendMessageUpwards("ApplyDamage", 5.0F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def ApplyDamage(damage as single):
print(damage)
def Example():
gameObject.SendMessageUpwards('ApplyDamage', 5.0F)