The ParticleEmitter attached to this GameObject (Read Only). (null if there is none attached)
var other : GameObject;
other.particleEmitter.emit = true;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject other;
void Example() {
other.particleEmitter.emit = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public other as GameObject
def Example():
other.particleEmitter.emit = true