Returns all components of Type type in the GameObject or any of its children.
Only active components are returned.
// Disable the spring on all HingeJoints
// in this game object and all its child game objects
var hingeJoints : HingeJoint[];
hingeJoints = gameObject.GetComponentsInChildren(HingeJoint);
for (var joint : HingeJoint in hingeJoints) {
joint.useSpring = false;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public HingeJoint[] hingeJoints;
void Example() {
hingeJoints = gameObject.GetComponentsInChildren<HingeJoint>();
foreach (HingeJoint joint in hingeJoints) {
joint.useSpring = false;
}
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public hingeJoints as (HingeJoint)
def Example():
hingeJoints = gameObject.GetComponentsInChildren[of HingeJoint]()
for joint as HingeJoint in hingeJoints:
joint.useSpring = false
Generic version. See the Generic Functions page for more details.
Generic version. See the Generic Functions page for more details.