Adds a component class named className to the game object.
Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class.
Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.
// Adds the script named FoobarScript to the game object
gameObject.AddComponent ("FoobarScript");
// Adds the sphere collider to the game object
var sc : SphereCollider;
sc = gameObject.AddComponent ("SphereCollider");
Adds a component class of type componentType to the game object. C# Users can use a generic version
var fbs : FoobarScript;
fbs = gameObject.AddComponent(FoobarScript);
Generic version. See the Generic Functions page for more details.