The layer the game object is in. A layer is in the range [0...31]
Layers can be used for selective rendering from cameras or ignoring raycasts.
// Put the game object in the ignore raycast layer
gameObject.layer = 2;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
gameObject.layer = 2;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
gameObject.layer = 2