The NetworkView attached to this GameObject (Read Only). (null if there is none attached)
var other : GameObject;
other.networkView.RPC("MyFunction", RPCMode.All, "someValue");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject other;
void Example() {
other.networkView.RPC("MyFunction", RPCMode.All, "someValue");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public other as GameObject
def Example():
other.networkView.RPC('MyFunction', RPCMode.All, 'someValue')