Rendering settings for when the control is turned on and the mouse is hovering it.
function OnGUI() { if(GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].onHover.textColor = Color.cyan;}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { if (GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].onHover.textColor = Color.cyan; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): if GUI.skin.customStyles.Length > 0: GUI.skin.customStyles[0].onHover.textColor = Color.cyan