Rendering settings for when the element is turned on and pressed down.
// Sets the text color to yellow of customStyles[0] when an
// element is turned on and pressed down
function OnGUI() {
if(GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].onActive.textColor = Color.yellow;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (GUI.skin.customStyles.Length > 0)
GUI.skin.customStyles[0].onActive.textColor = Color.yellow;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
if GUI.skin.customStyles.Length > 0:
GUI.skin.customStyles[0].onActive.textColor = Color.yellow