If non-0, any GUI elements rendered with this style will have the width specified here.
// Prints the value of fixedWidth of customStyles[0]
function OnGUI() {
if(GUI.skin.customStyles.Length > 0)
Debug.Log(GUI.skin.customStyles[0].fixedWidth);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
if (GUI.skin.customStyles.Length > 0)
Debug.Log(GUI.skin.customStyles[0].fixedWidth);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
if GUI.skin.customStyles.Length > 0:
Debug.Log(GUI.skin.customStyles[0].fixedWidth)