What to do when the contents to be rendered is too large to fit within the area given.
// Prints how is managed the text when the contents rendered// are too large to fir in the area given. function OnGUI() { if(GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].clipping);}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { if (GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].clipping); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): if GUI.skin.customStyles.Length > 0: Debug.Log(GUI.skin.customStyles[0].clipping)