Rendering settings for when the element has keyboard focus.
function OnGUI() { if(GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].focused.textColor = Color.blue;}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { if (GUI.skin.customStyles.Length > 0) GUI.skin.customStyles[0].focused.textColor = Color.blue; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): if GUI.skin.customStyles.Length > 0: GUI.skin.customStyles[0].focused.textColor = Color.blue