Where on the screen is the camera rendered in pixel coordinates.
function Update () {
var r : Rect = camera.pixelRect;
print ("Camera displays from " + r.xMin + " to " + r.xMax + " pixel");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
Rect r = camera.pixelRect;
print("Camera displays from " + r.xMin + " to " + r.xMax + " pixel");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
r as Rect = camera.pixelRect
print((((('Camera displays from ' + r.xMin) + ' to ') + r.xMax) + ' pixel'))