OnPostRender is called after a camera has finished rendering the scene.
This message is sent to all scripts attached to the camera.
// This script lets you enable/disable fog per camera.
// by enabling or disabling the script in the title of the inspector
// you can turn fog on or off per camera.
private var revertFogState = false;
function OnPreRender () {
revertFogState = RenderSettings.fog;
RenderSettings.fog = enabled;
}
function OnPostRender () {
RenderSettings.fog = revertFogState;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private bool revertFogState = false;
void OnPreRender() {
revertFogState = RenderSettings.fog;
RenderSettings.fog = enabled;
}
void OnPostRender() {
RenderSettings.fog = revertFogState;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private revertFogState as bool = false
def OnPreRender():
revertFogState = RenderSettings.fog
RenderSettings.fog = enabled
def OnPostRender():
RenderSettings.fog = revertFogState