Returns all enabled cameras in the scene.
var count : int = Camera.allCameras.Length;
print ("We've got " + count + " cameras");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public int count = Camera.allCameras.Length;
void Example() {
print("We've got " + count + " cameras");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public count as int = Camera.allCameras.Length
def Example():
print((('We\'ve got ' + count) + ' cameras'))