Get the world-space speed of the camera (Read Only).
This camera's motion in units per second as it was during the last frame.
function Update () {
print ("Camera moving at " + camera.velocity.magnitude + " m/s");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
print("Camera moving at " + camera.velocity.magnitude + " m/s");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
print((('Camera moving at ' + camera.velocity.magnitude) + ' m/s'))