AudioSource.Stop

function Stop () : void

Description

Stops playing the clip.

JavaScript
@script RequireComponent(AudioSource)
function Start()
{
audio.Stop();
}

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
audio.Stop();
}
}

import UnityEngine
import System.Collections

[RequireComponent(AudioSource)]
class example(MonoBehaviour):

def Start():
audio.Stop()

See Also: Play, Pause functions.