Stops playing the clip.
@script RequireComponent(AudioSource)
function Start()
{
audio.Stop();
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
audio.Stop();
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
def Start():
audio.Stop()