Bypass effects (Applied from filter components or global listener filters)
// Turn all the audio effects applied to this audio Listener off
function Start() {
audio.bypassEffects = false;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
audio.bypassEffects = false;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
audio.bypassEffects = false