Sets how much the 3d engine has an effect on the channel.
Useful for morphing an AudioSource from 3D(1.0f) to 2D(0.0f)
// Hear the audio clip in both channels (2D)
function Start() {
audio.panLevel = 0;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
audio.panLevel = 0;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
audio.panLevel = 0