Enabled Behaviours are Updated, disabled Behaviours are not.
This is shown as the small checkbox in the inspector of the behaviour.
GetComponent(PlayerScript).enabled = false;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
GetComponent<PlayerScript>().enabled = false;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
GetComponent[of PlayerScript]().enabled = false