Is the audio clip looping?
If you disable looping on a playing AudioSource the sound will stop after the end of the current loop.
@script RequireComponent(AudioSource)
// Stop looping the sound
function Start()
{
audio.loop = false;
}
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(AudioSource))]
public class example : MonoBehaviour {
void Start() {
audio.loop = false;
}
}
import UnityEngine
import System.Collections
[RequireComponent(AudioSource)]
class example(MonoBehaviour):
def Start():
audio.loop = false