Quits the player application. Quit is ignored in the editor or the web player.
IMPORTANT: In most cases termination of application under iOS should be left at the user discretion. Consult Apple's Technical Q&A qa1561 page for further details: http://developer.apple.com/iphone/library/qa/qa2008/qa1561.html
// Quits the player when the user hits escape
function Update () {
if (Input.GetKey ("escape")) {
Application.Quit();
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
if (Input.GetKey("escape"))
Application.Quit();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
if Input.GetKey('escape'):
Application.Quit()