Contains the path to a persistent data directory (Read Only).
The value is a directory path where data expected to be kept between runs can be stored.
// print the path to the persistent data folderprint (Application. persistentDataPath);
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { print(Application.persistentDataPath); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): print(Application.persistentDataPath)