Loads a level additively.
Unlike LoadLevel, LoadLevelAdditive does not destroy objects in the current level. Objects from the new level are added to the current scene. This is useful for creating continuous virtual worlds, where more content is loaded in as you walk through the environment.
// Loads the level with index 1
Application.LoadLevelAdditive (1);
// Load the level named "MoreStuff".
Application.LoadLevel ("MoreStuff");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Application.LoadLevelAdditive(1);
Application.LoadLevel("MoreStuff");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Application.LoadLevelAdditive(1)
Application.LoadLevel('MoreStuff')
See Also: AsyncOperation, Application.backgroundLoadingPriority, Application.LoadLevelAdditiveAsync, Application.LoadLevel, Application.LoadLevelAsync.