|
Name | Description |
---|---|
label | Label to display above the field. |
value | The value to edit. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
Vector4 - The value entered by the user.
Make an X, Y, Z & W field for entering a Vector4.
Modify X,Y,Z and W values directly of a GameObject.
// Simple script that lets you modify the X,Y,Z and W
// Quaternion values of the selected GameObject
class ModifyQuaternionDirectly extends EditorWindow {
var quat : Quaternion;
var values : Vector4;
@MenuItem("Examples/Modify internal Quaternion")
static function Init() {
var window = GetWindow(ModifyQuaternionDirectly);
window.Show();
}
function OnGUI() {
values = EditorGUILayout.Vector4Field("Components:",values);
if(GUILayout.Button("Capture Rotation"))
values = QuaternionToVector4(Selection.activeTransform.rotation);
if(GUILayout.Button("Close"))
this.Close();
}
function OnInspectorUpdate() {
if(Selection.activeTransform)
Selection.activeTransform.rotation =
Quaternion(values.x, values.y, values.z, values.w);
}
function QuaternionToVector4(rot : Quaternion) {
return Vector4(rot.x, rot.y, rot.z, rot.w);
}
}