|
Name | Description |
---|---|
scrollPosition | The position to use display. |
alwayShowHorizontal | Optional parameter to always show the horizontal scrollbar. If false or left out, it is only shown when the content inside the ScrollView is wider than the scrollview itself. |
alwayShowVertical | Optional parameter to always show the vertical scrollbar. If false or left out, it is only shown when content inside the ScrollView is taller than the scrollview itself. |
horizontalScrollbar | Optional GUIStyle to use for the horizontal scrollbar. If left out, the horizontalScrollbar style from the current GUISkin is used. |
verticalScrollbar | Optional GUIStyle to use for the vertical scrollbar. If left out, the verticalScrollbar style from the current GUISkin is used. |
Vector2 - The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example.
Begin an automatically layouted scrollview.
These work just like GUILayout.BeginScrollview but feel more application-like and should be used in the editor
Label inside a scroll view.
// Simple Editor Window that creates a scroll view with a Label inside
class BeginEndScrollView extends EditorWindow {
var scrollPos : Vector2;
var t : String = "This is a string inside a Scroll view!";
@MenuItem("Examples/Write text on ScrollView")
static function Init() {
var window = GetWindow(BeginEndScrollView);
window.Show();
}
function OnGUI() {
EditorGUILayout.BeginHorizontal();
scrollPos =
EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width (100), GUILayout.Height (100));
GUILayout.Label(t);
EditorGUILayout.EndScrollView();
if(GUILayout.Button("Add More Text", GUILayout.Width (100), GUILayout.Height (100)))
t += " \nAnd this is more text!";
EditorGUILayout.EndHorizontal();
if(GUILayout.Button("Clear"))
t = "";
}
}