|
Name | Description |
---|---|
foldout | The shown foldout state. |
content | The label to show. |
style | Optional GUIStyle. |
boolean - The foldout state selected by the user. If true, you should render sub-objects.
Make a label with a foldout arrow to the left of it.
This is useful for creating tree or folder like structures where child objects are only shown if the parent is folded out.
Create a foldable menu that hides/shows the selected transform.
// Create a foldable menu that hides/shows the selected transform
// position.
// if no Transform is selected, the Foldout item will be folded until
// a transform is selected.
class FoldoutUsage extends EditorWindow {
var showPosition : boolean = true;
var status : String = "Select a GameObject";
@MenuItem("Examples/Foldout Usage")
static function Init() {
var window = GetWindow(FoldoutUsage);
window.Show();
}
function OnGUI() {
showPosition = EditorGUILayout.Foldout(showPosition, status);
if(showPosition)
if(Selection.activeTransform) {
Selection.activeTransform.position =
EditorGUILayout.Vector3Field("Position", Selection.activeTransform.position);
status = Selection.activeTransform.name;
}
if(!Selection.activeTransform) {
status = "Select a GameObject";
showPosition = false;
}
}
function OnInspectorUpdate() {
this.Repaint();
}
}