EditorGUILayout.TextArea Manual     Reference     Scripting  
Scripting > Editor Classes > EditorGUILayout
EditorGUILayout.TextArea

static function TextArea (text : String, params options : GUILayoutOption[]) : String

static function TextArea (text : String, style : GUIStyle, params options : GUILayoutOption[]) : String

Parameters

NameDescription
text The text to edit.
style Optional GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight

Returns

String - The text entered by the user.

Description

Make a text area.

This works just like GUILayout.TextArea, but correctly responds to select all, copy, paste etc. in the editor.


Quick script editor.

// Simple script that lets you visualize your scripts in an editor window
// This can be expanded to save your scripts also in the editor window.

class EditorGUILayoutTextArea extends EditorWindow {
var text : String = "Nothing Opened...";
var txtAsset : TextAsset;
var scroll : Vector2;

@MenuItem("Examples/Script Visualizer")
static function Init() {
var window = GetWindow(EditorGUILayoutTextArea);
window.Show();
}
function OnGUI() {
var newTxtAsset : TextAsset = EditorGUILayout.ObjectField(txtAsset, TextAsset);

if (newTxtAsset != txtAsset)
ReadTextAsset(newTxtAsset);

scroll = EditorGUILayout.BeginScrollView(scroll);
text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30));
EditorGUILayout.EndScrollView();
}

function ReadTextAsset(txt : TextAsset) {
text = txt.text;
txtAsset = txt;
}
}