|
Name | Description |
---|---|
text | The text to edit. |
style | Optional GUIStyle. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
String - The text entered by the user.
Make a text area.
This works just like GUILayout.TextArea, but correctly responds to select all, copy, paste etc. in the editor.
Quick script editor.
// Simple script that lets you visualize your scripts in an editor window
// This can be expanded to save your scripts also in the editor window.
class EditorGUILayoutTextArea extends EditorWindow {
var text : String = "Nothing Opened...";
var txtAsset : TextAsset;
var scroll : Vector2;
@MenuItem("Examples/Script Visualizer")
static function Init() {
var window = GetWindow(EditorGUILayoutTextArea);
window.Show();
}
function OnGUI() {
var newTxtAsset : TextAsset = EditorGUILayout.ObjectField(txtAsset, TextAsset);
if (newTxtAsset != txtAsset)
ReadTextAsset(newTxtAsset);
scroll = EditorGUILayout.BeginScrollView(scroll);
text = EditorGUILayout.TextArea(text, GUILayout.Height(position.height - 30));
EditorGUILayout.EndScrollView();
}
function ReadTextAsset(txt : TextAsset) {
text = txt.text;
txtAsset = txt;
}
}