|
Name | Description |
---|---|
label | Label to display above the field. |
value | The value to edit. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
Vector2 - The value entered by the user.
Make an X & Y field for entering a Vector2.
Measure the distance between 2 points.
// Simple Script that measures the distance between 2 points
class EditorGUILayoutVector2Field extends EditorWindow {
var distance : float = 0;
var p1 : Vector2;
var p2 : Vector2;
@MenuItem("Examples/Measure Distance")
static function Init() {
var window = GetWindow(EditorGUILayoutVector2Field);
window.Show();
}
function OnGUI() {
p1 = EditorGUILayout.Vector2Field("Point 1:", p1);
p2 = EditorGUILayout.Vector2Field("Point 2:", p2);
EditorGUILayout.LabelField("Distance:", distance.ToString());
if(GUILayout.Button("Close"))
this.Close();
}
function OnInspectorUpdate() {
distance = Vector2.Distance(p1,p2);
this.Repaint();
}
}