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These work pretty much like the normal GUI functions - and also have matching implementations in EditorGUILayout
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
showMixedValue |
Makes the following controls give the appearance of editing multiple different values. |
actionKey |
Is the platform-dependent "action" modifier key held down? (Read Only) |
indentLevel |
The indent level of the field labels. |
BeginDisabledGroup |
Create a group of controls that can be disabled. |
EndDisabledGroup |
Ends a disabled group started with BeginDisabledGroup. |
BeginChangeCheck |
Check if any control was changed inside a block of code. |
EndChangeCheck |
Ends a change check started with BeginChangeCheck (). |
DropShadowLabel |
Draws a label with a drop shadow. |
LabelField |
Make a label field. (Useful for showing read-only info.) |
Toggle |
Make a toggle. |
TextField |
Make a text field. |
TextArea |
Make a text area. |
SelectableLabel |
Make a selectable label field. (Useful for showing read-only info that can be copy-pasted.) |
PasswordField |
Make a text field where the user can enter a password. |
FloatField |
Make a text field for entering floats. |
IntField |
Make a text field for entering integers. |
Slider |
Make a slider the user can drag to change a value between a min and a max. |
IntSlider |
Make a slider the user can drag to change an integer value between a min and a max. |
MinMaxSlider |
Make a special slider the user can use to specify a range between a min and a max. |
Popup |
Make a generic popup selection field. |
EnumPopup |
Make an enum popup selection field. |
IntPopup |
Make an integer popup selection field. |
TagField |
Make a tag selection field. |
LayerField |
Make a layer selection field. |
MaskField |
Make a field for masks. |
EnumMaskField |
Make a field for enum based masks. |
ObjectField |
Make an object field. You can assign objects either by drag and drop objects or by selecting an object using the Object Picker. |
Vector2Field |
Make an X & Y field for entering a Vector2. |
Vector3Field |
Make an X, Y & Z field for entering a Vector3. |
Vector4Field |
Make an X, Y, Z & W field for entering a Vector4. |
RectField |
Make an X, Y, W & H field for entering a Rect. |
BoundsField |
Make Center & Extents field for entering a Bounds. |
ColorField |
Make a field for selecting a Color. |
CurveField |
Make a field for editing an AnimationCurve. |
InspectorTitlebar |
Make an inspector-window-like titlebar. |
Foldout |
Make a label with a foldout arrow to the left of it. |
ProgressBar |
Make a progress bar. |
HelpBox |
Make a help box with a message to the user. |
PrefixLabel |
Make a label in front of some control. |
BeginProperty |
Create a Property wrapper, useful for making regular GUI controls work with SerializedProperty. |
EndProperty |
Ends a Property wrapper started with BeginProperty. |
DrawTextureAlpha |
Draws the alpha channel of a texture within a rectangle. |
DrawPreviewTexture |
Draws the texture within a rectangle. |
PropertyField |
Make a field for SerializedProperty. |