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Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
selectedBuildTargetGroup |
The currently selected build target group. |
selectedStandaloneTarget |
The currently selected target for a standalone build. |
flashBuildSubtarget |
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ps3BuildSubtarget |
PS3 Build Subtarget |
explicitNullChecks |
Are null references actively checked? |
wiiBuildSubtarget |
Wii platform options. |
xboxBuildSubtarget |
Xbox Build subtarget |
xboxCompressedXex |
Is the Xex compressed |
wiiBuildDebugLevel |
Wii player debug level. |
xboxRunMethod |
selected Xbox Run Method |
androidBuildSubtarget |
Android platform options. |
webPlayerStreamed |
Select the streaming option for a webplayer build. |
webPlayerOfflineDeployment |
Build the webplayer along with the UnityObject.js file (so it doesn't need to be downloaded). |
stripPhysics |
Remove Physics code from player to save build size (Flash and NaCl only). |
activeBuildTarget |
The currently active build target. |
activeBuildTargetChanged |
Triggered in response to SwitchActiveBuildTarget. |
activeScriptCompilationDefines |
DEFINE directives for the compiler. |
development |
Enables a development build. |
connectProfiler |
Start the player with a connection to the profiler. |
allowDebugging |
Enable source-level debuggers to connect. |
appendProject |
Append (rather than replace) the build of an iOS Xcode project. |
symlinkLibraries |
Symlink runtime libraries with an iOS Xcode project. |
installInBuildFolder |
Place the built player in the build folder. |
architectureFlags |
Additional build options. |
SwitchActiveBuildTarget |
Select a new build target to be active. |
GetBuildLocation |
Get the current location for the build. |
SetBuildLocation |
Set a new location for the build. |