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Editor drag & drop operations.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| objectReferences |
References to objects being dragged. |
| paths |
The file names being dragged. |
| visualMode |
The visual indication of the drag. |
| activeControlID |
Get or set ID of currently active drag and drop control. |
| PrepareStartDrag |
Clears drag & drop data. |
| StartDrag |
Start a drag operation. |
| AcceptDrag |
Accept a drag operation. |
| GetGenericData |
Get data associated with current drag and drop operation. |
| SetGenericData |
Set data associated with current drag and drop operation. |