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Set a named float value.
See Also: GetFloat, Materials, ShaderLab documentation.
function Start () {
// Use the Glossy shader on the material
renderer.material.shader = Shader.Find(" Glossy");
}
function Update () {
// Animate the Shininess value
var shininess : float = Mathf.PingPong (Time.time, 1.0);
renderer.material.SetFloat( "_Shininess", shininess );
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
renderer.material.shader = Shader.Find(" Glossy");
}
void Update() {
float shininess = Mathf.PingPong(Time.time, 1.0F);
renderer.material.SetFloat("_Shininess", shininess);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
renderer.material.shader = Shader.Find(' Glossy')
def Update():
shininess as single = Mathf.PingPong(Time.time, 1.0F)
renderer.material.SetFloat('_Shininess', shininess)