EditorApplication.ExecuteMenuItem Manual     Reference     Scripting  
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EditorApplication.ExecuteMenuItem

static function ExecuteMenuItem (menuItemPath : String) : boolean

Description

Invokes the menu item in the specified path.

This function also works with Editor Scripts

// Simple script that lets you create a new
// scene, create a cube and an empty game object in the scene
// Save the scene and close the editor

import UnityEditor;

@MenuItem ("Example/Chain Actions and close")
static function Chain() {
EditorApplication.NewScene();

EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube");
EditorApplication.ExecuteMenuItem("GameObject/Create Empty");

EditorApplication.SaveScene("Assets/MyNewScene.unity");
EditorApplication.Exit(0);
}