Called on the server whenever a player disconnected from the server.
function OnPlayerDisconnected(player : NetworkPlayer) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player);}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnPlayerDisconnected(player as NetworkPlayer): Debug.Log(('Clean up after player ' + player)) Network.RemoveRPCs(player) Network.DestroyPlayerObjects(player)