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OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider.
This event is sent to all scripts of the Collider or GUIElement.
// Loads the level named "SomeLevel" as a response
// to the user clicking on the object
function OnMouseDown () {
Application.LoadLevel ("SomeLevel");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseDown() {
Application.LoadLevel("SomeLevel");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseDown():
Application.LoadLevel('SomeLevel')
OnMouseDown can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.