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OnMouseOver is called every frame while the mouse is over the GUIElement or Collider.
// Fades the red component of the material to zero
// while the mouse is over the mesh
function OnMouseOver () {
renderer.material.color -= Color(0.1, 0, 0) * Time.deltaTime;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseOver() {
renderer.material.color -= new Color(0.1F, 0, 0) * Time.deltaTime;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseOver():
renderer.material.color -= (Color(0.1F, 0, 0) * Time.deltaTime)
OnMouseOver can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.
IMPORTANT: This function has no effect on iPhone.