static implicit function bool (exists : Object) : boolean
Description
Does the object exist?
is the same as
if (rigidbody != null)
Debug.Log("Rigidbody attached to this transform");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
if (rigidbody != null)
Debug.Log("Rigidbody attached to this transform");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
if rigidbody != null:
Debug.Log('Rigidbody attached to this transform')