Version: 2021.3
LanguageEnglish
  • C#

Material.color

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Color color;

Description

The main color of the Material.

By default, Unity considers a color with the property name name "_Color" to be the main color. Use the [MainColor] ShaderLab Properties attribute to make Unity consider a color with a different property name to be the main color.

This is the same as calling GetColor or SetColor with the property name of the main color as a parameter.

Additional resources: SetColor, GetColor, ShaderLab: Properties, ShaderPropertyFlags.MainColor.

using UnityEngine;

public class Example : MonoBehaviour { // Fade the color from red to green // back and forth over the defined duration

Color colorStart = Color.red; Color colorEnd = Color.green; float duration = 1.0f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; rend.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }