Version: 2019.4
LanguageEnglish
  • C#

GameObject.GetComponentInChildren

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Declaration

public Component GetComponentInChildren(Type type);

Declaration

public Component GetComponentInChildren(Type type, bool includeInactive);

Parameters

type The type of Component to retrieve.

Returns

Component A component of the matching type, if found.

Description

Returns the component of Type type in the GameObject or any of its children using depth first search.

A component is returned only if it is found on an active GameObject.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object

void Start() { HingeJoint hinge = gameObject.GetComponentInChildren(typeof(HingeJoint)) as HingeJoint;

if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren(typeof(HingeJoint), true) as HingeJoint;

if (hingeInactive != null) hingeInactive.useSpring = false; } } }

Declaration

public T GetComponentInChildren(bool includeInactive = false);

Returns

T A component of the matching type, if found.

Description

Generic version of this method.

using UnityEngine;

public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object

void Start() { HingeJoint hinge = gameObject.GetComponentInChildren<HingeJoint>();

if (hinge != null) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren<HingeJoint>(true) as HingeJoint;

if (hingeInactive != null) hingeInactive.useSpring = false; } } }