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Resources.Load

static function Load(path: string): Object;
static Object Load(string path);
static def Load(path as string) as Object
static function Load(path: string, systemTypeInstance: Type): Object;
static Object Load(string path, Type systemTypeInstance);
static def Load(path as string, systemTypeInstance as Type) as Object

Parameters

pathPathname of the target folder.
systemTypeInstanceType filter for objects returned.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.

	// Assigns a texture named "glass" to a Plane.

function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load("glass", Texture2D); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);
        go.renderer.material.mainTexture = Resources.Load("glass", typeof(Texture2D));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		go as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube)
		go.renderer.material.mainTexture = Resources.Load('glass', typeof(Texture2D))

	// Instantiates a prefab named "enemy" located in any Resources
	// folder in your project's Assets folder.

function Start () { var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject)); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject)));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		instance as GameObject = Instantiate(Resources.Load('enemy', typeof(GameObject)))

static function Load(path: string): T;
static T Load(string path);
static def Load(path as string) as T

Parameters

pathPathname of the target folder.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note:
All asset names & paths in Unity use forward slashes, paths using backslashes will not work.

	// Assigns a texture named "glass" to a Plane.

function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load.<Texture2D>("glass"); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);
        go.renderer.material.mainTexture = Resources.Load<Texture2D>("glass");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		go as GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube)
		go.renderer.material.mainTexture = Resources.Load[of Texture2D]('glass')

	// Instantiates a prefab named "enemy" located in any Resources
	// folder in your project's Assets folder.

function Start () { var instance = Instantiate(Resources.Load.<GameObject>("enemy")); }

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        GameObject instance = Instantiate(Resources.Load<GameObject>("enemy"));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		instance as GameObject = Instantiate(Resources.Load[of GameObject]('enemy'))

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