Vector3.Min
static function Min(lhs: Vector3, rhs: Vector3): Vector3;
static Vector3 Min(Vector3 lhs, Vector3 rhs);
static def Min(lhs as Vector3, rhs as Vector3) as Vector3
Description

Returns a vector that is made from the smallest components of two vectors.

See Also: Max function.
	var a : Vector3 = Vector3 (1, 2, 3);
	var b : Vector3 = Vector3 (4, 3, 2);
	print (Vector3.Min(a,b)); // prints (1.0,2.0,2.0)
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public Vector3 a = new Vector3(1, 2, 3);
    public Vector3 b = new Vector3(4, 3, 2);
    void Example() {
        print(Vector3.Min(a, b));
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public a as Vector3 = Vector3(1, 2, 3)

	public b as Vector3 = Vector3(4, 3, 2)

	def Example() as void:
		print(Vector3.Min(a, b))