Social.LoadAchievementDescriptions
static function LoadAchievementDescriptions(callback: Action<IAchievementDescription[]>): void;
static void LoadAchievementDescriptions(Action<IAchievementDescription[]> callback);
static def LoadAchievementDescriptions(callback as Action<IAchievementDescription[]>) as void
Description

Loads the achievement descriptions accociated with this application.

This is usually set up outside Unity on some external service provided by the implementation provider. For example, when using GameCenter you need to set up the achievements using iTunes Connect.
        Social.LoadAchievementDescriptions (descriptions => {
		if (descriptions.Length > 0) {
			Debug.Log ("Got " + descriptions.Length + " achievement descriptions");
			string achievementDescriptions = "Achievement Descriptions:\n";
			foreach (IAchievementDescription ad in descriptions) {
				achievementDescriptions += "\t" +
					ad.id + " " +
					ad.title + " " +
					ad.unachievedDescription + "\n";
			}
			Debug.Log (achievementDescriptions);
		}
		else
			Debug.Log ("Failed to load achievement descriptions");
	});