Shader.SetGlobalTexture
static function SetGlobalTexture(propertyName: string, tex: Texture): void;
static void SetGlobalTexture(string propertyName, Texture tex);
static def SetGlobalTexture(propertyName as string, tex as Texture) as void
static function SetGlobalTexture(nameID: int, tex: Texture): void;
static void SetGlobalTexture(int nameID, Texture tex);
static def SetGlobalTexture(nameID as int, tex as Texture) as void
Description

Sets a global texture property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.