Shader.SetGlobalColor
static function SetGlobalColor(propertyName: string, color: Color): void;
static void SetGlobalColor(string propertyName, Color color);
static def SetGlobalColor(propertyName as string, color as Color) as void
static function SetGlobalColor(nameID: int, color: Color): void;
static void SetGlobalColor(int nameID, Color color);
static def SetGlobalColor(nameID as int, color as Color) as void
Description

Sets a global color property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" color (for example, color of the sun). Then you can set the global property from script and don't have to setup the same color in all materials.

See Also: SetGlobalFloat, SetGlobalVector, SetGlobalTexture; Material class, ShaderLab documentation.