Screen.currentResolution
static var currentResolution: Resolution;
static Resolution currentResolution;
static currentResolution as Resolution
Description

The current screen resolution (Read Only).

If the player is running in window mode, this returns the current resolution of the desktop.
	print(Screen.currentResolution);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(Screen.currentResolution);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(Screen.currentResolution)