Random.rotation
static var rotation: Quaternion;
static Quaternion rotation;
static rotation as Quaternion
Description

Returns a random rotation (Read Only).

// Sets a random orientation for the object.
transform.rotation = Random.rotation;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.rotation = Random.rotation;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.rotation = Random.rotation