Input.ResetInputAxes
static function ResetInputAxes(): void;
static void ResetInputAxes();
static def ResetInputAxes() as void
Description

Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.

This can be useful when respawning the player and you don't want any input from keys that might still be held down.
	Input.ResetInputAxes();
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        Input.ResetInputAxes();
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		Input.ResetInputAxes()