EditorUtility.SetSelectedWireframeHidden
static function SetSelectedWireframeHidden(renderer: Renderer, enabled: bool): void;
static void SetSelectedWireframeHidden(Renderer renderer, bool enabled);
static def SetSelectedWireframeHidden(renderer as Renderer, enabled as bool) as void
Description

Set whether the renderer's wireframe will be hidden when the renderer's gameobject is selected.


Cube with the wireframe hidden/shown.
	// Shows / hides the wireframe of the objects in the scene.

// SetSelectedWireFrameHidden

class ShowHideWireFrame extends Editor {

@MenuItem("Examples/Show WireFrame %s") static function Show() { for (var s : GameObject in Selection.gameObjects) if(s.renderer) EditorUtility.SetSelectedWireframeHidden(s.renderer, false); } @MenuItem("Examples/Show WireFrame %s", true) static function CheckShow() { return Selection.activeGameObject != null; } @MenuItem("Examples/Hide WireFrame %h") static function Hide() { for (var h : GameObject in Selection.gameObjects) if(h.renderer) EditorUtility.SetSelectedWireframeHidden(h.renderer, true); } @MenuItem("Examples/Hide WireFrame %h", true) static function CheckHide() { return Selection.activeGameObject != null; } }