EditorUtility.SaveFolderPanel
static function SaveFolderPanel(title: string, folder: string, defaultName: string): string;
static string SaveFolderPanel(string title, string folder, string defaultName);
static def SaveFolderPanel(title as string, folder as string, defaultName as string) as string
Description

Displays the "save folder" dialog and returns the selected path name.

See Also: SaveFilePanel, OpenFilePanel functions.


Save Folder Panel.
	// Opens a directory selection dialog for saving PNG files
	// and saves all selected textures to the file.

import System.IO;

@MenuItem("Examples/Save Textures to directory") static function Apply () {

var textures = Selection.GetFiltered( Texture2D, SelectionMode.Unfiltered); if (textures.Length == 0) { EditorUtility.DisplayDialog("Select Textures", "The selection must contain at least one texture!", "Ok"); return; }

var path = EditorUtility.SaveFolderPanel("Save textures to directory", "", "");

if (path.Length != 0) { for( var texture : Texture2D in textures) { // Convert the texture to a format compatible with EncodeToPNG if (texture.format != TextureFormat.ARGB32 && texture.format != TextureFormat.RGB24) { var newTexture = Texture2D(texture.width, texture.height); newTexture.SetPixels(texture.GetPixels(0),0); texture = newTexture; } var pngData = texture.EncodeToPNG(); if (pngData != null ) File.WriteAllBytes(path + "/" + texture.name + ".png", pngData); else Debug.Log("Could not convert " + texture.name + " to png. Skipping saving texture"); } } }